
<aside> Hi! I’m Samantha, an XR & Gameplay Engineer on a quest to build immersive, interactive experiences.
I specialize in physics-driven simulations, immersive AR/VR applications, and rapid prototyping. I thrive on solving complex technical challenges and crafting high-impact, real-time interactions.
Every project is a new adventure, and I love pushing the boundaries of what’s possible in interactive tech.
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Curiosity, Creativity & Problem-Solving
I’ve always been fascinated by how things work—whether it was designing robots in college, optimizing workflows in a corporate environment, or building interactive experiences in XR. At my core, I’m a problem-solver and creator, drawn to challenges that require both technical ingenuity and creative vision.
My journey has taken me across engineering, leadership, and immersive technology, but one thing has remained constant: my passion for building, experimenting, and pushing boundaries. From managing teams in high-pressure environments to rapidly prototyping interactive systems, I thrive in spaces where curiosity meets execution.
Outside of work, I’m a lifelong gamer and tabletop RPG enthusiast, where I’ve spent years crafting stories, strategizing through intricate worlds and mechanics, and collaborating with teams to solve dynamic challenges—skills that naturally translate into my approach to development.
For me, technology is more than just code—it’s a tool to create, inspire, and connect. And I’m always excited for the next adventure.
Below are a few of my recent projects. I’ll be adding more details soon, so stay tuned for updates!
Lead Immersive Technology Engineer - Analog Digital Systems
March 2023 - Present
At Analog, I developed real-time XR applications for education, industrial use, and fan engagement, specializing in spatial computing, rapid prototyping, and interactive mechanics. Collaborated with designers and engineers to create immersive AR and WebXR experiences while refining interaction design.
XR Developer - PeachyXR (Personal Development Label)
Jan 2023 - Present
Designed and implemented interactive VR/AR experiences under PeachyXR, my personal development label used for independent projects and coursework. Focused on physics-driven simulations, intuitive user interactions, and experimental immersive mechanics, exploring new ways to enhance XR experiences.